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-- Gesture Snap to Sprite -- behavior library version 1.1 property snapDistance, snapTarget, xoffset, yoffset property tracking, boxtop, boxleft, boxright,boxbottom on beginsprite me set boxtop = the locv of sprite snapTarget - snapDistance set boxbottom = the locv of sprite snapTarget + snapDistance set boxleft = the loch of sprite snapTarget - snapDistance set boxright = the loch of sprite snapTarget + snapDistance end on prepareframe me if tracking then if inbox (me, the mouseH - xoffset, the mouseV - yoffset) then snap me else set the locH of sprite the spritenum of me = the MouseH - xoffset set the locV of sprite the spritenum of me = the MouseV - yoffset end if end if end on mousedown me set tracking = TRUE set xoffset = the mouseH - the locH of sprite the spritenum of me set yoffset = the mouseV - the locV of sprite the spritenum of me end on mouseup me set tracking = FALSE end on snap me set the locH of sprite the spritenum of me = the locH of sprite snapTarget set the locV of sprite the spritenum of me = the locV of sprite snapTarget end on inbox me,x,y if x < boxright and x > boxleft and y < boxbottom and y > boxtop then return 1 end if return 0 end --- on getPropertyDescriptionList set p_list = [ #snapDistance: [ #comment: "Snap Distance:", #format: #integer, #default: 8 ], #snapTarget: [ #comment: "Target Sprite:", #format: #integer, #default: 1 ] ] return p_list end on getBehaviorDescription return "Cause a sprite to snap to the registration point of the target sprite while being dragged. " & RETURN & "PARAMETERS:" & RETURN & "ΓÇó Snap Distance - Enter the range in pixels within which snapping occurs." & RETURN & "ΓÇó Snap Target - Enter the channel number of the sprite to snap to." end